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lwjgl 2.0 Release Candidate

LWJGL 2.0 "Almost there! - LWJGL 2.0 Release Candidate 1 is ready for consumption!" Lightweight Java Gaming Library v2.0 release candidate LWJGL Release Candidate

Try the new Direct3D 9-based Java2D pipeline in 6uN EA

Try the new Direct3D 9-based Java2D pipeline in 6uN EA "This build contains the new Direct3D 9-based Java2D pipeline, which is enabled by default on Windows platform. It is very similar to the OpenGL pipeline (in fact they share a lot of code)" Very exciting, Java2D performance is going to get another boost.

Game programming updates

jPCT 1.15 released Features Changes Screenshots Article GameDev Java gaming article looks interesting : Active Rendering GamesDev.net: Java Games: Active Rendering

Excellent Java applet gaming website

The excellent "Developing Games in Java" written by David Brackeen is covered here : Developing Games in Java book This page details the excellent book, plus has updates and details changes made in Java 5 and 6 and how they could affect Java gaming. He has written an extremely good Java applet game toolkit called PulpCore : http://www.interactivepulp.com/pulpcore/ http://www.pulpgames.net/ The games are fast & great to look at.

2D game creation tool

A 2D game creation toolkit that relies on powerful Java technology. It looks great, easy to use and powerful. Stencyl: About Stencyl: developer info

jMonkeyEngine 1.0 rc1 released

The excellent jMonkeyEngine 1.0 rc1 is released "The jMonkeyEngine developers are pleased to announce the release of version 1.0 (release candidate 1) of their popular open-source Java gaming engine." JMonkeyEngine Blog: Write 3D games in Java using the JMonkeyEngine

Java 3D 1.5.1 released

Java 3D 1.5.1 includes the following improvements. * Windows Vista Support * Automatic fallback to D3D pipeline if OpenGL unavailable * JOALMixer-based audio engine * Automatic mipmap generation * Pack200 support for Java Web Start applications * Logging framework * Support for new JNLPAppletLauncher utility (based on JOGLAppletLauncher) * Several bug fixes Release Notes Java3D 1.5.1 Java3D 1.5.1 highlights Java3D downloads

Return to Java

After playing around with Java in the early days (JDK 1.2/1.3) and doing lots of JNI work, I left that area and worked mainly in C code and got lured into the C#/.NET world. Recently I evaluated lots of toolkits with the idea of playing around with 2D games and stuff like that. I found some C# DirectX projects, but nothing great. The interesting toolkits/libraries like : C# SDL.net Irrlicht.NET I found lots of others, but nothing that had either a small download for development (didn't want to download 400MB SDK), small deployment runtime, and was pure C#. Then I toyed with some native toolits, there are a lot more to choose from: Native HGE - excellent Windows 2D C++ toolkit SDL - cross platform C/C++ toolkit PureBasic - excellent, easy to get sprites blitting examples up and running, hard to judge performance because demo is always in debug mode but IDE is great and easy to use BlitzPlus - demo seemed ok, bad IDE, samples were not good. I saw an extra set of SDL bindings for ...