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Showing posts from August, 2007

2D game creation tool

A 2D game creation toolkit that relies on powerful Java technology. It looks great, easy to use and powerful. Stencyl: About Stencyl: developer info

JavaPosse

Java Podcast : News, Interviews and more about the Java programming language. I found this excellent podcast the other day. It's excellent and really detailed. I would have preferred OGG rather than the MP3 format it uses. JavaPosse Another interesting podcast I found recently is : Software Engineering Radio : podcast for professional software developers

Caucho Resin boosts PHP performance 4x

"Caucho Resin, a Java servlet container that provides a native Java based PHP5 interpreter. Resin can run as a replacement for Apache or lighttpd, or can work in cooperation with an httpd server." Resin backed PHP drives 4x performance improvements for Drupal Caucho Quercus: PHP in Java

jMonkeyEngine 1.0 rc1 released

The excellent jMonkeyEngine 1.0 rc1 is released "The jMonkeyEngine developers are pleased to announce the release of version 1.0 (release candidate 1) of their popular open-source Java gaming engine." JMonkeyEngine Blog: Write 3D games in Java using the JMonkeyEngine

Java 3D 1.5.1 released

Java 3D 1.5.1 includes the following improvements. * Windows Vista Support * Automatic fallback to D3D pipeline if OpenGL unavailable * JOALMixer-based audio engine * Automatic mipmap generation * Pack200 support for Java Web Start applications * Logging framework * Support for new JNLPAppletLauncher utility (based on JOGLAppletLauncher) * Several bug fixes Release Notes Java3D 1.5.1 Java3D 1.5.1 highlights Java3D downloads

Return to Java

After playing around with Java in the early days (JDK 1.2/1.3) and doing lots of JNI work, I left that area and worked mainly in C code and got lured into the C#/.NET world. Recently I evaluated lots of toolkits with the idea of playing around with 2D games and stuff like that. I found some C# DirectX projects, but nothing great. The interesting toolkits/libraries like : C# SDL.net Irrlicht.NET I found lots of others, but nothing that had either a small download for development (didn't want to download 400MB SDK), small deployment runtime, and was pure C#. Then I toyed with some native toolits, there are a lot more to choose from: Native HGE - excellent Windows 2D C++ toolkit SDL - cross platform C/C++ toolkit PureBasic - excellent, easy to get sprites blitting examples up and running, hard to judge performance because demo is always in debug mode but IDE is great and easy to use BlitzPlus - demo seemed ok, bad IDE, samples were not good. I saw an extra set of SDL bindings for ...